package gameEntities;

import javax.microedition.lcdui.game.Sprite;

import math.Vector2D;

/**
 * The Class Background.
 */
public class Background extends StationaryGameEntity {
	
	/**
	 * Instantiates a new background.
	 *
	 * @param sprite the sprite
	 * @param position the position
	 */
	public Background(Sprite sprite, Vector2D position) {
		super(sprite, position);
	}

	/* (non-Javadoc)
	 * @see gameEntities.GameEntity#Update(float)
	 */
	public void Update(float deltaTime) {
	}

}
